City: Zä́w Fá̄by Ni̋ēkēä

Zä́w Fá̄by Ni̋ēkēä

Zä́w Fá̄by Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceǏērḗē Region
RegionWāttoq Shrublands
Founded1444
Community LeaderLord Cú̄shīnḱ Yānḱ 'Baby Dee' Réóchīy Ga̋ń̄̌ Vú̄̌ Vúrmé̄̌s Yó̄̋ch
Area30 km2 (12 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation2426 m (7959 ft)
Average Yearly Precipitation167 cm/y (65 in/y)
Population7175
Population Density239 people per km2 (597 people per mi2)
Town AuraElven High Magic
Naming
Native nameZä́w Fá̄by Ni̋ēkēä
Pronunciation/θɑ̌/ /fɛ̄biː/
Direct Translation[precious] [miracle]
Translation[Not Yet Translated]

Zä́w Fá̄by Ni̋ēkēä (/θɑ̌/ /fɛ̄biː/ [precious] [miracle]) is a subtropical City located in the Ǐērḗē Region of the Goblin Tribes.

The name Zä́w Fá̄by Ni̋ēkēä is derived from the Goblin language, as Zä́w Fá̄by Ni̋ēkēä was founded by Sphygalus Giant Ant Lion Scarab Beetles, who was culturaly Goblin.

Climate

Zä́w Fá̄by Ni̋ēkēä has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cold 1°C (33°F). Zä́w Fá̄by Ni̋ēkēä receives an average of 167 cm/y (65 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Zä́w Fá̄by Ni̋ēkēä covers an area of nearly 30 km2 (12 mi2), and an average elevation of 2426 m (7959 ft) above sea level.

Overview

Zä́w Fá̄by Ni̋ēkēä was founded durring the early 15th century in summer of the year 1444, by Sphygalus Giant Ant Lion Scarab Beetles. The establishment of Zä́w Fá̄by Ni̋ēkēä suffered from many setbacks, delays, and obsticles, most notably a group of Zä́w Fá̄by Ni̋ēkēä which required millitary assistance exterminate before the community could finish being built.

Zä́w Fá̄by Ni̋ēkēä was built using the conventions of Goblin durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Zä́w Fá̄by Ni̋ēkēä is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Zä́w Fá̄by Ni̋ēkēä is was constructed arround several premissive carved bedrock mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Zä́w Fá̄by Ni̋ēkēä's cost-cutting-focused defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Zä́w Fá̄by Ni̋ēkēä has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Zä́w Fá̄by Ni̋ēkēä’s streets.

Civic Infrastructure

Zä́w Fá̄by Ni̋ēkēä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Zä́w Fá̄by Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zä́w Fá̄by Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zä́w Fá̄by Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zä́w Fá̄by Ni̋ēkēä's parks.

Zä́w Fá̄by Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zä́w Fá̄by Ni̋ēkēä.

Zä́w Fá̄by Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zä́w Fá̄by Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zä́w Fá̄by Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zä́w Fá̄by Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zä́w Fá̄by Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zä́w Fá̄by Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zä́w Fá̄by Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zä́w Fá̄by Ni̋ēkēä's public wards, blessings, and other arcane systems.

Zä́w Fá̄by Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Zä́w Fá̄by Ni̋ēkēä's grid is powered by hydrogalvanic generators.

Zä́w Fá̄by Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Zä́w Fá̄by Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zä́w Fá̄by Ni̋ēkēä's natural decorations nor waterways.

Zä́w Fá̄by Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zä́w Fá̄by Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zä́w Fá̄by Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Zä́w Fá̄by Ni̋ēkēä's bank was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Zä́w Fá̄by Ni̋ēkēä there are unidentifiable people in the fog, but it seems to be okay.

The Spider, Ogre (Huge) near Zä́w Fá̄by Ni̋ēkēä are known to be more aggressive than normal.

Zä́w Fá̄by Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Truename Magic energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 13
  • Farmers: 19
  • Farm Laborer: 32
  • Hunters: 23
  • Milk Maids: 19
  • Ranchers: 9
  • Ranch Hands: 18
  • Shepherds: 19
    • Farmland: 29058 m2
    • Cattle and Similar Creatures: 1793
    • Poultry: 21525
    • Swine: 1435
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 717

Craftsmen

  • Arms and Toolmakers: 14
  • Blacksmiths: 15
  • Bookbinders: 8
  • Buckle-makers: 9
  • Cabinetmakers: 15
  • Candlemakers: 28
  • Carpenters: 22
  • Clothmakers: 21
  • Coach and Harness Makers: 7
  • Coopers: 17
  • Copper, Brass, Tin, Zinc, and Lead Workers: 10
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 15
  • Farrier: 57
  • Furriers: 4
  • Glassworkers: 26
  • Gunsmiths: 16
  • Harness-Makers: 6
  • Hatters: 15
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 17
  • Locksmiths: 7
  • Matchstick makers: 11
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 10
  • Plasterers: 9
  • Pursemakers: 11
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 6
  • Saddlers: 13
  • Scabbardmakers: 16
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 7
  • Soap and Tallow Workers: 22
  • Tailors: 38
  • Tanners: 8
  • Upholsterers: 10
  • Watchmakers: 9
  • Weavers: 19
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 5
  • Beer-Sellers: 9
  • Booksellers: 11
  • Butchers: 20
  • Chandlers: 17
  • Chicken Butchers: 19
  • Entrepreneurs: 7
  • Fine Clothiers: 19
  • Fishmongers: 17
  • Florists: 4
  • Potion Sellers: 12
  • Resellers: 29
  • Spice Merchants: 9
  • Wine-sellers: 14
  • Wheelwright: 11
  • Woodsellers: 6

Service workers

  • Bakers: 39
  • Barbers: 35
  • Coachmen: 10
  • Cooks: 29
  • Doctors: 15
  • Gamekeepers: 11
  • Grooms: 6
  • Hairdressers: 28
  • Healers: 21
  • Housekeepers: 19
  • Housemaids: 37
  • House Stewards: 21
  • Inns: 6
  • Laundry maids: 12
  • Maidservants: 28
  • Nursery Maids: 13
  • Pastrycooks: 26
  • Restaurateur: 34
  • Tavern Keepers: 28

Specialized Laborer

  • Ashworkers: 10
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 14
  • In-Town Couriers: 14
  • Long Haul Couriers: 16
  • Dockyard Workers: 14
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 18
  • Millers: 14
  • Miners: 17
  • Oilmen and Polishers: 11
  • Postmen: 16
  • Pure Finder: 9
  • Skinners: 24
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 26
  • Watercarriers: 14
  • Watermen, Bargemen, etc.: 22

Skilled Laborers

  • Accountants: 9
  • Alchemist: 10
  • Clerk: 14
  • Dentists: 7
  • Educators: 20
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 15
  • Civic Iudex: 8
  • Consultants: 4
  • Exorcist: 17
  • Fixers: 8
  • Kami Clerk: 13
  • Landlords: 13
  • Lawyers: 8
  • Legend Keepers: 11
  • Militia Officers: 55
  • Monks, Monastic: 23
  • Monks, Civic: 21
  • Historian, Oral: 15
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 15
  • Priests: 29
  • Rangers: 9
  • Rat Catchers: 11
  • Scholars: 11
  • Spiritualist: 13
  • Slayers: 3
  • Storytellers: 26
  • Military Officers: 26

Cottage Industries

  • Brewers: 19
  • Comfort Services: 28
  • Enchanters: 7
  • Herbalists: 8
  • Jaminators: 24
  • Needleworkers: 22
  • Potters: 11
  • Preserve Makers: 21
  • Quilters: 10
  • Seamsters: 42
  • Spinners: 20
  • Tinker: 7
  • Weaver: 17

Artists

  • Actors: 8
  • Architects: 2
  • Bards: 11
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 19
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 21
  • Writers: 23

Produce Industries

  • Butter Churners: 23
  • Canners: 20
  • Cheesmakers: 23
  • Ice Merchants: 3
  • Millers: 14
  • Picklers: 12
  • Smokers: 8
  • Stockmakers: 8
  • Tobacconists: 11
  • Tallowmakers: 16

2635 of Zä́w Fá̄by Ni̋ēkēä's population work within a Foundational Occupation.

4182 of Zä́w Fá̄by Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 358 (5%) are noncontributers.

Points of Interest

Zä́w Fá̄by Ni̋ēkēä makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami ended a drought plaguing Zä́w Fá̄by Ni̋ēkēä. One of Zä́w Fá̄by Ni̋ēkēä's local festivals commemorates this miracle.

History